VECTOR | [3-0-0:3] |
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DESCRIPTION | Creating immersivity in virtual reality allows creators to have an engaging experience in creating arts, animation, or visual assets for building virtual world. The way of creating is significantly different compared to traditional methods of creating. In this studio-based course, students will be introduced creating methods using different immersive authoring tools in VR, such as QuillVR and Gravity Sketch; and have opportunities to practice the sketching, assets building, animation and pipeline building for world building projects. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6083) | 02-SEP-2024 - 06-DEC-2024 Tu 10:30AM - 01:20PM | CMA Lab 3/F, E2 | ZHANG, Junjie | 15 | 15 | 0 | 0 |
VECTOR | [1-3 credit(s)] |
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DESCRIPTION | An independent research project carried out under the supervision of a faculty member. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
R16 (6466) | TBA | TBA | ZHANG, Junjie | 5 | 0 | 5 | 0 | Research Topic: XR Production |
R20 (6468) | TBA | TBA | ZHANG, Junjie | 5 | 0 | 5 | 0 | Research Topic: Digital Animation Research |
VECTOR | [0 credit] |
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DESCRIPTION | A regular series of seminars presenting research problems currently under investigation. Graded P or F. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
T01 (6089) | 02-SEP-2024 - 06-DEC-2024 Mo 10:30AM - 11:20AM | CMA Lab 3/F, E2 | YU, Luwen ZHANG, Junjie | 80 | 80 | 0 | 0 |